Ranked run
Treasure Hunter
Run 9akovgpmrdy0nad · Sep 13, 2026, 9:05 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 11
Round result: win

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +8 Burn permanently.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Tsunamere · Ouroblaze · Saberhorn
- Fire × 3Emburn · Steamscuttle · Ouroblaze
- Ghost × 2Emburn · Vengrieve
- Water × 2Tsunamere · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn, Ouroblaze.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Tsunamere.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 12 · Steamscuttle: 10
- DamageOuroblaze: 400 · Saberhorn: 100
- HealTsunamere: 400 · Steamscuttle: 60
Round inventory
Trinkets
11 trinkets · 9 types

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring
Monsters in your shop have +10% Shield.

Training Weights × 2
+100 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Barbell
+5000 HP

Gold-o-matic
Increase Income by $30.
