Ranked run

Gamer

Run 0uiu76rxhi8hsid · Sep 12, 2026, 7:00 AM

Back to profile
Patch unknownUpdated Sep 13, 2026, 3:40 AM4 observed rounds
Outcomeunknown
Record22
MMR1503?
Tierdiamond

Trainer effect

Gamer

Gain a Mythical monster and $30 on day 9.

Selected team

Round 4

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 3:40 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage70
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage35
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield100
On Cast

+100 Damage and +100 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage35
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Beetbud · Bonshell

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 120 · Beetbud: 70 · Beetbud: 35 · Beetbud: 35
  • HealSukoi: 80
  • ShieldBonshell: 100

Round inventory

Trinkets

10 trinkets · 8 types

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Junk × 2

Does nothing.

Wood Sword

Your monsters have +5 Damage.

Sapphire Ring

Monsters in your shop have +10% Heal.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Gold Nugget

Increase Income by $3.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mini Duplicator

Gain an additional copy of the next non-unique Trinket from a gift.