Ranked run

Swim Coach

Run mo9arvltdnvbksz · Sep 3, 2026, 3:49 AM

Back to profile
Patch unknownUpdated Sep 3, 2026, 9:22 PM12 observed rounds
Outcomeunknown
Record75
MMR1929?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 3, 2026, 9:22 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Tsunamere

DragonWater

Tier 5 · Cost 55

Cooldown7s
Multicast
Heal400
On Cast

Level up all adjacent allies for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Snapscald · Tsunamere · Lumijel · Swoonet · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Tsunamere, Lumijel, Swoonet, Dewlotl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 10
  • DamageLumijel: 40 · Swoonet: 30 · Dewlotl: 30
  • HealSnapscald: 50 · Tsunamere: 400 · Lumijel: 60 · Swoonet: 30 · Steamscuttle: 60 · Dewlotl: 30

Round inventory

Trinkets

11 trinkets · 8 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Training Weights × 3

+100 HP

Power Bell

Monsters in your shop have +25 Damage.

Gold Bar

Increase Income by $10.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.