Ranked run
Chemist
Run a3dphrenq4w4hpo · Sep 11, 2026, 6:05 AM

Trainer effect
Chemist
Your Toxic monsters have +1 Poison. When any monster levels up, increase this effect by +1 Poison.
Selected team
Round 9
Round result: loss

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Cordycant
Tier 3 · Cost 25
On Bought Give the next monster you buy Toxic typing and +16 Poison.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Cinnabark · Cordycant · Drumire
- Water × 2Swoonet · Lumijel
Ability text matches
- Cordycant references ToxicOn Bought Give the next monster you buy Toxic typing and +16 Poison.Potential interaction with Cinnabark, Drumire.
- Drumire references ToxicWhen a Toxic ally casts, give it +5% Cooldown Speed for this battle.Potential interaction with Cinnabark, Cordycant.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRatacomb: 60 · Swoonet: 30 · Lumijel: 20
- HealSwoonet: 30 · Lumijel: 30
- PoisonCinnabark: 10 · Cordycant: 16 · Drumire: 20
Round inventory
Trinkets
9 trinkets · 8 types

Gold Trophy
On Victory Gain $8.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bar
Increase Income by $10.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.
