Ranked run
Chemist
Run a3dphrenq4w4hpo · Sep 11, 2026, 6:05 AM

Trainer effect
Chemist
Your Toxic monsters have +1 Poison. When any monster levels up, increase this effect by +1 Poison.
Selected team
Round 13
Round result: loss

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Cordycant
Tier 3 · Cost 25
On Bought Give the next monster you buy Toxic typing and +16 Poison.
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to 2x the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 4Cinnabark · Cordycant · Drumire · Miasmaw
Ability text matches
- Cordycant references ToxicOn Bought Give the next monster you buy Toxic typing and +16 Poison.Potential interaction with Cinnabark, Drumire, Miasmaw.
- Drumire references ToxicWhen a Toxic ally casts, give it +5% Cooldown Speed for this battle.Potential interaction with Cinnabark, Cordycant, Miasmaw.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRatacomb: 60 · Swoonet: 30
- HealSwoonet: 30
- PoisonCinnabark: 10 · Cordycant: 16 · Drumire: 20 · Miasmaw: 10
Round inventory
Trinkets
13 trinkets · 12 types

Gold Trophy
On Victory Gain $8.

Gold Bar
Increase Income by $10.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Mighty Bell
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
