Ranked run
Burglar
Run 7kg2zgwd60pqbyo · Sep 2, 2026, 8:13 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: loss

Tengusto
Tier 4 · Cost 45
Has an additional +70 Damage for each Badge that you have.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +210 Damage permanently.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 3Tengusto · Fernfowl · Cawnushi
- Ghost × 3Nekoffin · Vengrieve · Cawnushi
- Curio × 2Nekoffin · Furnadon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageTengusto: 50 · Nekoffin: 750 · Fernfowl: 100 · Cawnushi: 150
Round inventory
Trinkets
64 trinkets · 24 types

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Junk × 22
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 3
Your monsters have +5 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Poison Orb
Your Toxic monsters have +3 Poison.

Training Weights × 2
+100 HP

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Membership Card × 2
You can use 1 additional Item each day.

Gold Nugget × 3
Increase Income by $3.

Market License
Increase shop rank by 1.

Gold-o-matic
Increase Income by $30.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Barbell
+5000 HP

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
