Ranked run
Swim Coach
Run 41kw6crsr3yq7so · Sep 12, 2026, 3:28 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: win

Frillet
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Frillet · Aster · Sukoi · Swoonet
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Frillet, Sukoi, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrillet: 20 · Swoonet: 30
- HealFrillet: 20 · Aster: 40 · Sukoi: 80 · Swoonet: 30
- ShieldBonshell: 100 · Bonshell: 100
Round inventory
Trinkets
2 trinkets · 2 types

Sapphire Ring
Monsters in your shop have +10% Heal.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
