Ranked run

Monster Ranger

Run efinbnn93gcip34 · Sep 15, 2026, 10:28 PM

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Patch unknownUpdated Sep 16, 2026, 3:54 AM5 observed rounds
Outcomeunknown
Record32
MMR1073?
Tierbronze

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 21

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 3:54 AM6 board slots212 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Shikitsune

Ghost

Tier 3 · Cost 35

Cooldown3s
Multicast
Damage1,500
On Cast

Knocked-out allies are revived and gain +288% Cooldown Speed for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +864 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage2,880
Ability / passive

When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Danuki

Ghost

Tier 4 · Cost 50

Cooldown2s
Multicast4
Damage40
Ability / passive

On ally knockout, this gains 120% of their Damage for this battle. (Except other Danuki)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage3,120
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown1.6s
Multicast

Exact level stats unavailable.

On Cast

Knockout a random enemy and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Ghost × 3Shikitsune · Danuki · Vengrieve
  • Curio × 2Dollhime · Gachapod

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShikitsune: 1,500 · Gachapod: 2,880 · Danuki: 40 · Celestia: 3,120

Round inventory

Trinkets

212 trinkets · 51 types

Junk × 6

Does nothing.

Small Club × 4

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 6

Monsters in your shop have +10% Heal.

Wood Sword × 5

Your monsters have +5 Damage.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Winged Fossil

Your Flying monsters have +25% stats (except Cooldown and Multicast).

Training Weights × 8

+100 HP

Boxing Glove × 7

On Victory Your team gains +5 Damage permanently.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Quick Bell × 8

Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 12

At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 9

Monsters in your shop have +10% Shield.

Momentum Flag × 2

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Gold Nugget × 8

Increase Income by $3.

Quick Flag × 7

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold-o-matic

Increase Income by $30.

Rally Flag × 4

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Mask × 5

Choose a trainer and gain their ability.

Poison Orb × 10

Your Toxic monsters have +3 Poison.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak

Your Flying monsters have +1 Multicast.

Barbell × 2

+5000 HP

Giant Club × 3

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Gold Trophy × 3

On Victory Gain $8.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Holy Grail × 3

On Victory Gain $100.

Market License × 9

Increase shop rank by 1.

Membership Card × 9

You can use 1 additional Item each day.

Terrarium

Your Bug monsters have +20% Damage.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Crown × 7

Your top middle monster has +20 Damage.

Fire Orb × 9

Your Fire monsters have +3 Burn.

Fire Bell × 11

Fire monsters in your shop have +5 Burn.

Earth Crest × 4

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Poison Bell × 7

Toxic monsters in your shop have +6 Poison.

Sapphire Amulet

You receive 25% more Heal.

Sea Crest × 5

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Winged Crown

Your top middle monster has +1 Multicast.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rocket Boots

Monsters in your shop gain Flying typing.

Mighty Bell × 4

Monsters in your shop have +300 Damage.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Mysterious Charm

+25% HP

Mega Upgrade Disc

When a monster reaches level 3, level it up again and destroy this.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.