Ranked run
Monster Ranger
Run efinbnn93gcip34 · Sep 15, 2026, 10:28 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 21
Round result: win

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +288% Cooldown Speed for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +864 Damage permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 120% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Danuki · Vengrieve
- Curio × 2Dollhime · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 1,500 · Gachapod: 2,880 · Danuki: 40 · Celestia: 3,120
Round inventory
Trinkets
212 trinkets · 51 types

Junk × 6
Does nothing.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Wood Sword × 5
Your monsters have +5 Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Winged Fossil
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Training Weights × 8
+100 HP

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 8
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 12
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 9
Monsters in your shop have +10% Shield.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Gold Nugget × 8
Increase Income by $3.

Quick Flag × 7
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Rally Flag × 4
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Mask × 5
Choose a trainer and gain their ability.

Poison Orb × 10
Your Toxic monsters have +3 Poison.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak
Your Flying monsters have +1 Multicast.

Barbell × 2
+5000 HP

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Holy Grail × 3
On Victory Gain $100.

Market License × 9
Increase shop rank by 1.

Membership Card × 9
You can use 1 additional Item each day.

Terrarium
Your Bug monsters have +20% Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Crown × 7
Your top middle monster has +20 Damage.

Fire Orb × 9
Your Fire monsters have +3 Burn.

Fire Bell × 11
Fire monsters in your shop have +5 Burn.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Poison Bell × 7
Toxic monsters in your shop have +6 Poison.

Sapphire Amulet
You receive 25% more Heal.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rocket Boots
Monsters in your shop gain Flying typing.

Mighty Bell × 4
Monsters in your shop have +300 Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mysterious Charm
+25% HP

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
