Ranked run
Monster Ranger
Run efinbnn93gcip34 · Sep 15, 2026, 10:28 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 20
Round result: loss

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +288% Cooldown Speed for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +864 Damage permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 120% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Danuki · Vengrieve
- Curio × 2Dollhime · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 1,500 · Gachapod: 2,880 · Danuki: 40 · Celestia: 3,120
Round inventory
Trinkets
207 trinkets · 49 types

Junk × 6
Does nothing.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Wood Sword × 5
Your monsters have +5 Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Winged Fossil
Your Flying monsters have +25% stats (except Cooldown and Multicast).

Training Weights × 8
+100 HP

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 8
Monsters in your shop have +5% Cooldown Speed.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 12
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 9
Monsters in your shop have +10% Shield.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Gold Nugget × 8
Increase Income by $3.

Quick Flag × 7
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Rally Flag × 4
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Poison Orb × 10
Your Toxic monsters have +3 Poison.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak
Your Flying monsters have +1 Multicast.

Barbell × 2
+5000 HP

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Holy Grail × 2
On Victory Gain $100.

Market License × 9
Increase shop rank by 1.

Membership Card × 9
You can use 1 additional Item each day.

Terrarium
Your Bug monsters have +20% Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Crown × 7
Your top middle monster has +20 Damage.

Fire Orb × 9
Your Fire monsters have +3 Burn.

Fire Bell × 11
Fire monsters in your shop have +5 Burn.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Poison Bell × 7
Toxic monsters in your shop have +6 Poison.

Sapphire Amulet
You receive 25% more Heal.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rocket Boots
Monsters in your shop gain Flying typing.

Mighty Bell
Monsters in your shop have +300 Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.
