Ranked run
Monster Ranger
Run jtrcfjog5iafec5 · Sep 15, 2026, 8:59 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 27
Round result: win

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Grass × 2Faebloom · Quillustrous
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 3,840 · Gachapod: 2,880 · Omnichrome: 1 · Faebloom: 777 · Quillustrous: 5,400
Round inventory
Trinkets
468 trinkets · 45 types

Gold Bracelet × 14
At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 15
Your monsters have +5 Damage.

Sapphire Ring × 11
Monsters in your shop have +10% Heal.

Junk
Does nothing.

Gold Nugget × 12
Increase Income by $3.

Membership Card
You can use 1 additional Item each day.

Gold Trophy × 17
On Victory Gain $8.

Topaz Ring × 14
Monsters in your shop have +10% Shield.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 14
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Quick Flag × 13
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 15
+100 HP

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Quick Bell × 13
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 17
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 14
On Victory Your team gains +5 Damage permanently.

Zenith Stone × 11
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Metronome × 8
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

Winged Crown
Your top middle monster has +1 Multicast.

Haste Orb × 9
Your monsters have +15% Cooldown Speed.

Barbell × 10
+5000 HP

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Mysterious Mask × 6
Choose a trainer and gain their ability.

Excalibur × 56
Your monsters have +350 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Holy Grail × 56
On Victory Gain $100.

Mighty Bell × 12
Monsters in your shop have +300 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell × 10
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag × 4
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown × 4
Your top middle monster has +30% Cooldown Speed.

Master Crown × 50
Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 35
When a monster reaches level 3, level it up again and destroy this.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.
