Ranked run

Monster Ranger

Run jtrcfjog5iafec5 · Sep 15, 2026, 8:59 PM

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Patch unknownUpdated Sep 16, 2026, 3:32 AM9 observed rounds
Outcomeunknown
Record63
MMR1206?
Tierbronze

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 26

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 3:32 AM6 board slots422 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage2,880
Ability / passive

When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +24% Damage per Mythical Item used.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown1.6s
Multicast

Exact level stats unavailable.

On Cast

Knockout a random enemy and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Quillustrous

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage5,400
Ongoing

Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Shrinell · Gachapod
  • Grass × 2Faebloom · Quillustrous

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageShrinell: 3,840 · Gachapod: 2,880 · Omnichrome: 1 · Faebloom: 777 · Quillustrous: 5,400

Round inventory

Trinkets

422 trinkets · 46 types

Gold Bracelet × 12

At the start of each day, give a random monster +8 Sell Value.

Wood Sword × 13

Your monsters have +5 Damage.

Sapphire Ring × 11

Monsters in your shop have +10% Heal.

Junk

Does nothing.

Gold Nugget × 11

Increase Income by $3.

Membership Card

You can use 1 additional Item each day.

Gold Trophy × 17

On Victory Gain $8.

Topaz Ring × 13

Monsters in your shop have +10% Shield.

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm × 13

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Quick Flag × 11

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 11

+100 HP

Scrap Sword × 2

Your monsters have +2 Damage for each Common Trinket you have.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Quick Bell × 12

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 14

When you buy an item, give your monsters +2 Damage.

Boxing Glove × 13

On Victory Your team gains +5 Damage permanently.

Zenith Stone × 11

When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 5

Your monsters have +3% Damage for each Trinket you have.

Metronome × 5

When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 2

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell

When you buy a 0 cost item, use it an additional time.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Orb × 9

Your monsters have +15% Cooldown Speed.

Barbell × 9

+5000 HP

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Mysterious Mask × 6

Choose a trainer and gain their ability.

Excalibur × 50

Your monsters have +350 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Holy Grail × 46

On Victory Gain $100.

Mighty Bell × 8

Monsters in your shop have +300 Damage.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell × 10

Monsters in your shop have +30% Cooldown Speed.

Momentum Flag × 4

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown × 4

Your top middle monster has +30% Cooldown Speed.

Master Crown × 48

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 30

When a monster reaches level 3, level it up again and destroy this.

Locked Box × 4

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.