Ranked run
Scavenger
Run 9qlhs8l8dchfq0c · Sep 16, 2026, 12:30 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 32
Round result: loss

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Onsetra · Celestia
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 3,000 · Celestia: 3,120 · Shrinell: 3,840 · Omnichrome: 1
Round inventory
Trinkets
121 trinkets · 38 types

Gold Trophy × 6
On Victory Gain $8.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 2
Does nothing.

Gold Bracelet × 7
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Gold Nugget × 6
Increase Income by $3.

Wood Sword × 5
Your monsters have +5 Damage.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Crown × 2
Your top middle monster has +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Mysterious Mask × 7
Choose a trainer and gain their ability.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Training Weights × 3
+100 HP

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Master Crown × 14
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail × 8
On Victory Gain $100.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Momentum Flag × 4
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Excalibur × 2
Your monsters have +350 Damage.

Barbell × 5
+5000 HP

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Rainbow Pearl
All monsters in your shop are SHINY.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Charm
+25% HP
