Ranked run

Musician

Run axh5edae3v0ukwh · Jul 25, 2026, 12:32 PM

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Patch unknownUpdated Jul 25, 2026, 2:15 PM12 observed rounds
Outcomeunknown
Record66
MMR1460?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:15 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Bambudo

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage75
On Cast

+35 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Saberhorn · Shelldra

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Bambudo + Velocect179 rounds together · 51% round win association179 observed win/loss round results
  • Shelldra + Velocect173 rounds together · 45% round win association173 observed win/loss round results
  • Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
  • Saberhorn + Velocect126 rounds together · 40% round win association126 observed win/loss round results
  • Galvanine + Shelldra121 rounds together · 45% round win association121 observed win/loss round results
  • Galvanine + Velocect121 rounds together · 36% round win association121 observed win/loss round results
  • Saberhorn + Shelldra98 rounds together · 36% round win association98 observed win/loss round results
  • Bambudo + Saberhorn4 rounds together · 50% round win association4 observed win/loss round results
  • Ironcore + Bambudo1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Galvanine: 10 · Saberhorn: 100 · Bambudo: 75 · Shelldra: 15 · Velocect: 20
  • HealShelldra: 15
  • ShockGalvanine: 6

Round inventory

Trinkets

4 trinkets · 2 types

Gold Trophy × 3

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.