Ranked run

Musician

Run axh5edae3v0ukwh · Jul 25, 2026, 12:32 PM

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Patch unknownUpdated Jul 25, 2026, 2:15 PM12 observed rounds
Outcomeunknown
Record66
MMR1460?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:15 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bambudo

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage75
On Cast

+35 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal60
On Cast

+40 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Bambudo · Mosslug
  • Water × 2Mosslug · Shelldra

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Mosslug + Velocect784 rounds together · 59% round win association784 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Mosslug + Bambudo268 rounds together · 47% round win association268 observed win/loss round results
  • Bambudo + Velocect179 rounds together · 51% round win association179 observed win/loss round results
  • Shelldra + Velocect173 rounds together · 45% round win association173 observed win/loss round results
  • Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
  • Frizzly + Mosslug148 rounds together · 67% round win association148 observed win/loss round results
  • Mosslug + Shelldra92 rounds together · 49% round win association92 observed win/loss round results
  • Frizzly + Shelldra76 rounds together · 42% round win association76 observed win/loss round results
  • Frizzly + Bambudo32 rounds together · 44% round win association32 observed win/loss round results
  • Ironcore + Mosslug30 rounds together · 70% round win association30 observed win/loss round results
  • Ironcore + Bambudo1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Ironcore: 30 · Bambudo: 75 · Shelldra: 15 · Velocect: 20
  • HealMosslug: 60 · Shelldra: 15
  • ShockFrizzly: 8

Round inventory

Trinkets

4 trinkets · 2 types

Gold Trophy × 3

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.