Ranked run

Swim Coach

Run du38iy9s1bsdtkh · Jul 28, 2026, 7:33 AM

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Patch unknownUpdated Jul 28, 2026, 8:20 AM5 observed rounds
Outcomeunknown
Record23
MMR1335?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 8:20 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Saberhorn
  • Electric × 2Pylong · Galvanine
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Saberhorn1,272 rounds together · 61% round win association1,272 observed win/loss round results
  • Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Clawnetic + Ironcore384 rounds together · 48% round win association384 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Galvanine + Pylong246 rounds together · 48% round win association246 observed win/loss round results
  • Clawnetic + Pylong231 rounds together · 42% round win association231 observed win/loss round results
  • Boomagon + Pylong181 rounds together · 51% round win association181 observed win/loss round results
  • Clawnetic + Galvanine172 rounds together · 47% round win association172 observed win/loss round results
  • Boomagon + Clawnetic131 rounds together · 38% round win association131 observed win/loss round results
  • Pylong + Saberhorn99 rounds together · 44% round win association99 observed win/loss round results
  • Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Ironcore: 30 · Clawnetic: 60 · Pylong: 1 · Galvanine: 20 · Saberhorn: 100
  • ShockPylong: 15 · Galvanine: 12

Round inventory

Trinkets

6 trinkets · 4 types

Gold Nugget

At the start of each day, gain $3.

Hero's Sword

Your monsters have +12 Damage.

Haste Crown × 3

Your top middle monster has +30% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.