Ranked run
Swim Coach
Run zemid1ec4mqhkj2 · Sep 14, 2026, 2:48 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Aster · Sirenade · Torrantler
- Dragon × 3Shelldra · Dracana · Saberhorn
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Sirenade, Torrantler.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Aster, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Dracana: 15 · Saberhorn: 100
- HealShelldra: 15 · Aster: 40 · Sirenade: 300 · Torrantler: 200
Round inventory
Trinkets
16 trinkets · 9 types

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Gold-o-matic
Increase Income by $30.

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.
