Ranked run

Treasure Hunter

Run zfhshjfwajm6h5w · Aug 15, 2026, 10:14 AM

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Patch unknownUpdated Aug 16, 2026, 3:35 AM1 observed rounds
Outcomeunknown
Record10
MMR1687?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 16, 2026, 3:35 AM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2.0 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageClawnetic: 60 · Ironcore: 30 · Ironcore: 30 · Galvanine: 20 · Ironcore: 30
  • ShieldCherubble: 100
  • ShockGalvanine: 12

Round inventory

Trinkets

17 trinkets · 10 types

Link Cable

All of your team's monsters are now considered adjacent to each other.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Excalibur × 3

Your monsters have +350 Damage.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Zenith Stone × 4

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.