Ranked run

Mad Scientist

Run vsck5tl19nrvglv · Sep 13, 2026, 5:28 PM

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Patch unknownUpdated Sep 15, 2026, 6:23 AM8 observed rounds
Outcomeunknown
Record62
MMR1293?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 6:23 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 1

Sproutquill

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage50
Ability / passive

Evolve after your team deals 10000 non-status Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage450
On Battle Start

Adjacent Grass allies gain +30% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ninflora

FightingGrass

Tier 4 · Cost 50

Cooldown4s
Multicast
Damage100
On Victory

This and your Grass allies gain +40% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Tsunamere

DragonWater

Tier 5 · Cost 55

Cooldown2.5s
Multicast
Heal400
On Cast

Level up all adjacent allies for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Sproutquill · Ginsage · Ninflora
  • Water × 2Steamscuttle · Tsunamere

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Sproutquill, Ninflora.
  • Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Sproutquill, Ginsage.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Tsunamere, Steamscuttle.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Tsunamere.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5 · Steamscuttle: 10
  • DamageSproutquill: 50 · Ginsage: 450 · Ninflora: 100
  • HealSteamscuttle: 30 · Tsunamere: 400 · Steamscuttle: 60

Round inventory

Trinkets

14 trinkets · 12 types

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Gold Bar

Increase Income by $10.

Power Crown

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Small Club × 2

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Haste Orb

Your monsters have +15% Cooldown Speed.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.