Ranked run
Swim Coach
Run vkiav49zg4uw3te · Sep 10, 2026, 4:54 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Sukoi · Steamscuttle · Dewlotl · Swoonet · Lumijel
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Dewlotl, Swoonet, Lumijel.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageDewlotl: 30 · Boomagon: 40 · Lumijel: 60
- HealSukoi: 80 · Steamscuttle: 60 · Dewlotl: 30 · Lumijel: 90
Round inventory
Trinkets
18 trinkets · 13 types

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 2
Increase Income by $3.

Mysterious Gem
Your monsters have +20% Damage.

Gold Trophy × 2
On Victory Gain $8.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fire Orb
Your Fire monsters have +3 Burn.

Market License
Increase shop rank by 1.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sapphire Amulet
You receive 25% more Heal.
