Ranked run

Lucky Girl

Run 0prw2phm87oydbt · Jul 3, 2026, 10:11 AM

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Patch unknownUpdated Jul 25, 2026, 12:05 PM5 observed rounds
Outcomeunknown
Record23
MMR1869?
Tierdiamond

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:05 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast2
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

Ally behind apply their Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown2s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Bumblebolt · Formiqueen
  • Electric × 2Pylong · Bumblebolt
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Onsetra1,852 rounds together · 53% round win association1,852 observed win/loss round results
  • Bumblebolt + Formiqueen1,754 rounds together · 56% round win association1,754 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Bumblebolt + Onsetra636 rounds together · 54% round win association636 observed win/loss round results
  • Onsetra + Pylong591 rounds together · 49% round win association591 observed win/loss round results
  • Bumblebolt + Pylong570 rounds together · 55% round win association570 observed win/loss round results
  • Formiqueen + Pylong565 rounds together · 50% round win association565 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Ironcore + Onsetra285 rounds together · 51% round win association285 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Bumblebolt + Clawnetic227 rounds together · 43% round win association227 observed win/loss round results
  • Clawnetic + Formiqueen146 rounds together · 42% round win association146 observed win/loss round results
  • Clawnetic + Onsetra125 rounds together · 47% round win association125 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Bumblebolt: 9 · Ironcore: 30 · Onsetra: 100 · Formiqueen: 120 · Clawnetic: 60
  • ShockPylong: 15 · Bumblebolt: 3

Round inventory

Trinkets

7 trinkets · 4 types

Gold Trophy

On Victory Gain $8.

Gold Nugget × 2

At the start of each day, gain $3.

Silver Watch × 3

When a monster levels up, it gains +15% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.