Ranked run
Mad Scientist
Run qor8iw1bv4gd8e3 · Sep 12, 2026, 3:10 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 15
Round result: loss

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of adjacent allies.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Uncommon Trinkets.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to 2.4x the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Vipair · Pawsperity
- Dragon × 2Saberhorn · Boomagon
- Fighting × 2Pompummel · Pawsperity
- Toxic × 2Vipair · Miasmaw
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Saberhorn: 100 · Pawsperity: 300 · Boomagon: 40
- PoisonVipair: 15 · Miasmaw: 10
Round inventory
Trinkets
87 trinkets · 31 types

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 5
On Victory Gain $8.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Poison Orb × 5
Your Toxic monsters have +3 Poison.

Gold Nugget × 6
Increase Income by $3.

Wood Sword
Your monsters have +5 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Barbell × 3
+5000 HP

Training Weights × 7
+100 HP

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Market License × 3
Increase shop rank by 1.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 3
Your top middle monster has +20 Damage.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.

Power Bell
Monsters in your shop have +25 Damage.

Membership Card × 2
You can use 1 additional Item each day.

Fire Orb
Your Fire monsters have +3 Burn.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
