Ranked run

Lucky Girl

Run 5yw5frtzthaaziu · Jul 24, 2026, 11:18 PM

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Patch unknownUpdated Jul 25, 2026, 12:00 PM1 observed rounds
Outcomeunknown
Record10
MMR1740?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:00 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast16
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Bumblebolt · Formiqueen
  • Electric × 3Humbolt · Pylong · Bumblebolt
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,451 rounds together · 58% round win association3,451 observed win/loss round results
  • Formiqueen + Velocect3,219 rounds together · 53% round win association3,219 observed win/loss round results
  • Bumblebolt + Formiqueen1,761 rounds together · 56% round win association1,761 observed win/loss round results
  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Pylong + Velocect838 rounds together · 49% round win association838 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Bumblebolt + Pylong574 rounds together · 55% round win association574 observed win/loss round results
  • Formiqueen + Pylong570 rounds together · 50% round win association570 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Bumblebolt + Humbolt375 rounds together · 52% round win association375 observed win/loss round results
  • Formiqueen + Humbolt190 rounds together · 53% round win association190 observed win/loss round results

Team toolkit

  • DamageHumbolt: 54 · Ironcore: 30 · Velocect: 13 · Pylong: 1 · Bumblebolt: 9 · Formiqueen: 120
  • ShockHumbolt: 5 · Pylong: 15 · Bumblebolt: 3

Round inventory

Trinkets

8 trinkets · 7 types

Gold Nugget × 2

At the start of each day, gain $3.

Gold Bar

At the start of each day, gain $10.

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.