Ranked run
Swim Coach
Run d57uthe3xgq32lb · Aug 18, 2026, 5:21 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+120 Damage for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Dracana · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 5 · Onsetra: 100 · Formiqueen: 180 · Dracana: 5
- HealMosslug: 90
- ShieldCherubble: 100
Round inventory
Trinkets
6 trinkets · 5 types

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Sapphire Amulet × 2
You receive 25% more Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
