Ranked run

Scavenger

Run pk0q4e86v0rycxn · Sep 15, 2026, 7:50 PM

Back to profile
Patch unknownUpdated Sep 16, 2026, 6:10 AM5 observed rounds
Outcomeunknown
Record50
MMR1173?
Tierbronze

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 24

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 6:10 AM6 board slots156 trinkets
6 of 6board slots filled
Slot 1Level 4

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn60
Heal360
On Cast

Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage300
Ability / passive

Adjacent allies apply their Ongoing abilities 3 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Mallogre

CurioRock

Tier 4 · Cost 45

Cooldown9s
Multicast
Damage120
Shield100
On Battle Start

+144 Damage and +144 Shield permanently for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +864 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage260
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Shrinell · Mallogre · Dollhime
  • Dragon × 2Onsetra · Celestia

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 60
  • DamageOnsetra: 300 · Shrinell: 3,840 · Mallogre: 120 · Celestia: 260
  • HealSteamscuttle: 360
  • ShieldMallogre: 100

Round inventory

Trinkets

156 trinkets · 47 types

Tempo Charm × 7

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 29

Does nothing.

Gold Nugget × 12

Increase Income by $3.

Bargain Bin

The first Common monster you buy each day is free.

Membership Card × 2

You can use 1 additional Item each day.

Gold Trophy × 5

On Victory Gain $8.

Earth Crest × 4

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Rally Flag × 7

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown × 3

Your top middle monster has +20 Damage.

Market License × 3

Increase shop rank by 1.

Dryad's Charm

+30% HP

Small Club × 3

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mysterious Mask × 4

Choose a trainer and gain their ability.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Training Weights × 2

+100 HP

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest × 4

Your monsters in the rightmost column have +20% Cooldown Speed.

Fire Bell × 5

Fire monsters in your shop have +5 Burn.

Quick Flag × 3

Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Amulet × 2

You receive 25% more Shield.

Razor Beak × 4

Your Flying monsters have +1 Multicast.

Barbell × 3

+5000 HP

Zenith Stone × 5

When your monsters gain stats, they gain +80% more (except Multicast).

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Scrap Sword × 3

Your monsters have +2 Damage for each Common Trinket you have.

Momentum Flag × 3

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Giant Club × 4

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Silver Watch × 4

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Poison Bell × 2

Toxic monsters in your shop have +6 Poison.

Terrarium

Your Bug monsters have +20% Damage.

Blitz Bell × 3

Monsters in your shop have +30% Cooldown Speed.

Fancy Sword × 3

Your monsters have +3% Damage for each Trinket you have.

Mighty Bell

Monsters in your shop have +300 Damage.

Topaz Ring

Monsters in your shop have +10% Shield.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Winged Crown

Your top middle monster has +1 Multicast.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Power Band

Give the first monster you buy each day +20 Damage.

Rocket Boots

Monsters in your shop gain Flying typing.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.