Ranked run
Treasure Hunter
Run 65bgk90t3byu6sm · Sep 16, 2026, 4:06 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 15
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +6 Burn for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Shrinell · Gachapod · Rubbin · Furnadon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 24
- DamageShrinell: 320 · Gachapod: 200 · Rubbin: 120 · Draconarch: 100
- HealWishwash: 300
Round inventory
Trinkets
91 trinkets · 34 types

Junk × 40
Does nothing.

Membership Card × 3
You can use 1 additional Item each day.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bug Net
Bug monsters in the shop cost 3 less.

Wood Sword
Your monsters have +5 Damage.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Market License × 3
Increase shop rank by 1.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown × 2
Your top middle monster has +20 Damage.

Power Band × 5
Give the first monster you buy each day +20 Damage.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Echo Bell
When you buy a 0 cost item, use it an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Training Weights × 2
+100 HP

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Topaz Amulet × 3
You receive 25% more Shield.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Excalibur
Your monsters have +350 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Gold Trophy
On Victory Gain $8.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
