Ranked run
Burglar
Run 0x60fay3t4gbpyf · Aug 29, 2026, 4:34 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 14
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Dollhime · Shrinell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Rubbin: 120 · Shrinell: 160 · Quillustrous: 300
- HealWishwash: 300
Round inventory
Trinkets
78 trinkets · 27 types

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Junk × 39
Does nothing.

Gold Nugget × 3
Increase Income by $3.

Training Weights
+100 HP

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword
Your monsters have +5 Damage.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Power Crown
Your top middle monster has +20 Damage.

Membership Card
You can use 1 additional Item each day.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Amulet
You receive 25% more Heal.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Topaz Amulet
You receive 25% more Shield.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
