Ranked run

Swim Coach

Run 5rxan8qhq7kbhou · Sep 12, 2026, 11:12 AM

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Patch unknownUpdated Sep 13, 2026, 4:13 AM12 observed rounds
Outcomeunknown
Record66
MMR1663?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 4:13 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +108 Damage and +108 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Snapscald · Sukoi · Dewlotl · Lumijel · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Sukoi, Dewlotl, Lumijel, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 15
  • DamageDewlotl: 30 · Lumijel: 60 · Swoonet: 30
  • HealSnapscald: 50 · Sukoi: 80 · Dewlotl: 30 · Lumijel: 90 · Steamscuttle: 90 · Swoonet: 30

Round inventory

Trinkets

14 trinkets · 12 types

Training Weights

+100 HP

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget

Increase Income by $3.

Bargain Bin

The first Common monster you buy each day is free.

Sapphire Ring

Monsters in your shop have +10% Heal.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mega Duplicator

Gain 2 additional copies of the next non-unique Trinket from a gift.