Ranked run

Gamer

Run 2fvs0qfxpom99e0 · Sep 15, 2026, 10:35 PM

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Patch unknownUpdated Sep 16, 2026, 8:08 AM2 observed rounds
Outcomeunknown
Record11
MMR1023?
Tierbronze

Trainer effect

Gamer

Gain a Mythical monster and $30 on day 9.

Selected team

Round 22

Round result: loss

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 8:08 AM6 board slots258 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Ally behind has +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage2,400
Ability / passive

When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage3,120
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown2s
Multicast

Exact level stats unavailable.

On Cast

Knockout a random enemy and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Ratacomb

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage40
On Knocked Out

+2 Multicast permanently. Revives itself once per battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Shrinell · Gachapod
  • Dragon × 2Onsetra · Celestia
  • Ghost × 2Vengrieve · Ratacomb

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Onsetra + Shrinell5 rounds together · 60% round win association5 observed win/loss round results
  • Celestia + Vengrieve2 rounds together · 100% round win association2 observed win/loss round results
  • Gachapod + Shrinell2 rounds together · 50% round win association2 observed win/loss round results
  • Onsetra + Vengrieve2 rounds together · 100% round win association2 observed win/loss round results
  • Celestia + Onsetra1 rounds together · 100% round win association1 observed win/loss round results
  • Gachapod + Ratacomb1 rounds together · 0% round win association1 observed win/loss round results
  • Gachapod + Vengrieve1 rounds together · 0% round win association1 observed win/loss round results
  • Onsetra + Ratacomb1 rounds together · 100% round win association1 observed win/loss round results
  • Ratacomb + Vengrieve1 rounds together · 100% round win association1 observed win/loss round results
  • Shrinell + Vengrieve1 rounds together · 0% round win association1 observed win/loss round results

Team toolkit

  • DamageOnsetra: 3,000 · Shrinell: 3,840 · Gachapod: 2,400 · Celestia: 3,120 · Ratacomb: 40

Round inventory

Trinkets

258 trinkets · 52 types

Tempo Charm × 8

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 18

Does nothing.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword × 12

Your monsters have +5 Damage.

Topaz Ring × 4

Monsters in your shop have +10% Shield.

Membership Card × 8

You can use 1 additional Item each day.

Gold Trophy × 5

On Victory Gain $8.

Gold Bracelet × 11

At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 10

On Victory Your team gains +5 Damage permanently.

Quick Bell × 9

Monsters in your shop have +5% Cooldown Speed.

Giant Club × 8

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 7

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 9

When your monsters cast, they gain +10 Damage for this battle.

Speed Crest × 5

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Quick Flag × 5

Your monsters in the leftmost column have +5% Cooldown Speed.

Power Crown × 3

Your top middle monster has +20 Damage.

Power Pouch × 13

When you buy an item, give your monsters +2 Damage.

Gold Nugget × 5

Increase Income by $3.

Sapphire Ring × 4

Monsters in your shop have +10% Heal.

Training Weights × 3

+100 HP

Mighty Bell × 5

Monsters in your shop have +300 Damage.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Power Band × 8

Give the first monster you buy each day +20 Damage.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Silver Watch × 2

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Orb × 4

Your monsters have +15% Cooldown Speed.

Momentum Flag × 3

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Barbell × 3

+5000 HP

Fancy Sword × 5

Your monsters have +3% Damage for each Trinket you have.

Earth Crest × 5

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Bell × 4

Toxic monsters in your shop have +6 Poison.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Bell × 4

Monsters in your shop have +25 Damage.

Sapphire Amulet

You receive 25% more Heal.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Holy Grail × 5

On Victory Gain $100.

Market License × 5

Increase shop rank by 1.

Poison Orb × 7

Your Toxic monsters have +3 Poison.

Topaz Amulet

You receive 25% more Shield.

Ancient Plume × 2

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Locked Box × 7

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sea Crest × 3

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Small Club × 6

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mysterious Mask

Choose a trainer and gain their ability.

Fire Bell × 9

Fire monsters in your shop have +5 Burn.

Rally Flag × 4

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Master Crown × 2

Your top middle monster has +80% stats (except Cooldown and Multicast).

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.