Ranked run

Musician

Run 6kobapsogaah78n · Jun 26, 2026, 5:53 AM

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Patch unknownUpdated Jul 25, 2026, 12:34 PM1 observed rounds
Outcomeunknown
Record01
MMR1719?
Tierplatinum

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:34 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast2
Damage3
Shock12
On Battle Start

+4 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+40 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Gildshell
  • Dragon × 2Boomagon · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Joltail + Velocect1,597 rounds together · 54% round win association1,597 observed win/loss round results
  • Boomagon + Velocect1,491 rounds together · 48% round win association1,491 observed win/loss round results
  • Boomagon + Saberhorn1,272 rounds together · 61% round win association1,272 observed win/loss round results
  • Boomagon + Gildshell978 rounds together · 44% round win association978 observed win/loss round results
  • Gildshell + Velocect891 rounds together · 53% round win association891 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Joltail455 rounds together · 45% round win association455 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Gildshell + Joltail245 rounds together · 48% round win association245 observed win/loss round results
  • Saberhorn + Velocect126 rounds together · 40% round win association126 observed win/loss round results
  • Gildshell + Ironcore47 rounds together · 51% round win association47 observed win/loss round results
  • Joltail + Saberhorn47 rounds together · 32% round win association47 observed win/loss round results
  • Gildshell + Saberhorn34 rounds together · 74% round win association34 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Joltail: 3 · Saberhorn: 100 · Velocect: 25 · Ironcore: 30 · Gildshell: 1
  • ShockJoltail: 12

Round inventory

Trinkets

9 trinkets · 9 types

Wood Sword

Your monsters have +5 Damage.

Gold Trophy

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.

Gold Nugget

At the start of each day, gain $3.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Crown

Your top middle monster has +20 Damage.