Ranked run

Monster Ranger

Run acz1gzrhjcl7std · Jul 27, 2026, 1:40 PM

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Patch unknownUpdated Jul 27, 2026, 1:55 PM9 observed rounds
Outcomeunknown
Record45
MMR1611?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 1:55 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this and gain +3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies and gain +10 Damage permanently for each Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Dracana · Boomagon
  • Electric × 2Galvanine · Frizzly

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Dracana1,716 rounds together · 56% round win association1,716 observed win/loss round results
  • Boomagon + Dirgefin1,636 rounds together · 62% round win association1,636 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Dirgefin + Dracana547 rounds together · 60% round win association547 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Frizzly444 rounds together · 43% round win association444 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Dracana + Ironcore269 rounds together · 48% round win association269 observed win/loss round results
  • Dracana + Galvanine218 rounds together · 47% round win association218 observed win/loss round results
  • Dirgefin + Ironcore142 rounds together · 55% round win association142 observed win/loss round results
  • Dirgefin + Galvanine140 rounds together · 47% round win association140 observed win/loss round results
  • Dracana + Frizzly123 rounds together · 43% round win association123 observed win/loss round results
  • Dirgefin + Frizzly92 rounds together · 52% round win association92 observed win/loss round results
  • Frizzly + Galvanine73 rounds together · 36% round win association73 observed win/loss round results

Team toolkit

  • DamageDracana: 5 · Boomagon: 40 · Galvanine: 10 · Frizzly: 1 · Dirgefin: 50 · Ironcore: 30
  • HealDirgefin: 100
  • ShockGalvanine: 6 · Frizzly: 24

Round inventory

Trinkets

4 trinkets · 4 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Market License

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Band

Give the first monster you buy each day +20 Damage.