Ranked run

Musician

Run zg5h8vr2y888iqv · Jul 25, 2026, 12:58 PM

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Patch unknownUpdated Jul 25, 2026, 2:16 PM13 observed rounds
Outcomeunknown
Record94
MMR1427?
Tierdiamond

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:16 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+40 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage100
On Victory

This and Common allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 5Bumblebolt · Formiqueen · Gildshell · Velocect · Brawlmantis

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,492 rounds together · 58% round win association3,492 observed win/loss round results
  • Formiqueen + Velocect3,258 rounds together · 53% round win association3,258 observed win/loss round results
  • Cherubble + Formiqueen2,884 rounds together · 54% round win association2,884 observed win/loss round results
  • Cherubble + Velocect2,240 rounds together · 52% round win association2,240 observed win/loss round results
  • Bumblebolt + Formiqueen1,780 rounds together · 56% round win association1,780 observed win/loss round results
  • Brawlmantis + Velocect1,462 rounds together · 57% round win association1,462 observed win/loss round results
  • Bumblebolt + Cherubble1,059 rounds together · 57% round win association1,059 observed win/loss round results
  • Gildshell + Velocect896 rounds together · 53% round win association896 observed win/loss round results
  • Brawlmantis + Bumblebolt635 rounds together · 59% round win association635 observed win/loss round results
  • Brawlmantis + Formiqueen559 rounds together · 58% round win association559 observed win/loss round results
  • Bumblebolt + Gildshell515 rounds together · 50% round win association515 observed win/loss round results
  • Formiqueen + Gildshell348 rounds together · 63% round win association348 observed win/loss round results
  • Brawlmantis + Cherubble324 rounds together · 55% round win association324 observed win/loss round results
  • Cherubble + Gildshell272 rounds together · 63% round win association272 observed win/loss round results
  • Brawlmantis + Gildshell153 rounds together · 50% round win association153 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Formiqueen: 60 · Gildshell: 1 · Velocect: 25 · Brawlmantis: 100
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

6 trinkets · 2 types

Gold Trophy × 4

On Victory Gain $8.

Market License × 2

Increase shop rank by 1.