Ranked run
Swim Coach
Run 48iwd1oyn26hnoz · Aug 13, 2026, 10:18 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
This and adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Sirenade · Plunderbird · Aster · Emperooze · Torrantler · Shelldra
Ability text matches
- Aster references WaterThis and adjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Plunderbird, Emperooze, Torrantler, Shelldra.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Plunderbird, Aster, Emperooze, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Emperooze: 36 · Shelldra: 15
- HealSirenade: 300 · Plunderbird: 25 · Aster: 40 · Emperooze: 54 · Torrantler: 200 · Shelldra: 15
Round inventory
Trinkets
24 trinkets · 14 types

Wood Sword
Your monsters have +5 Damage.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Hero's Sword
Your monsters have +12 Damage.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Repeater Charm × 3
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Barbell
+5000 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Sapphire Amulet × 3
You receive 25% more Heal.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.
