Ranked run
Monster Ranger
Run ro8t6tz1xj4v33n · Jul 26, 2026, 3:48 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 12
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Magmite
Tier 1 · Cost 15
+30 Shield and +3 Burn permanently.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 6 items in your shop will be Berries.
No equipment observed on this monster.

Craghorn
Tier 2 · Cost 30
When you use an item, this gains +60 Damage and Shield.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Dryadell · Berroon · Craghorn
- Dragon × 2Boomagon · Saberhorn
- Rock × 2Magmite · Craghorn
Ability text matches
- Dryadell references GrassTrigger the Grass ally above.Potential interaction with Berroon, Craghorn.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmite: 12
- DamageBoomagon: 40 · Dryadell: 70 · Berroon: 160 · Craghorn: 20 · Saberhorn: 100
- ShieldMagmite: 120 · Craghorn: 20
Round inventory
Trinkets
11 trinkets · 9 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Power Crown
Your top middle monster has +20 Damage.

Membership Card
You can use 1 additional Item each day.

Gold Bar
Increase Income by $10.

Market License × 2
Increase shop rank by 1.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
