Ranked run

Lucky Girl

Run iarxdlqraw8r5og · Sep 15, 2026, 3:29 PM

Back to profile
Patch unknownUpdated Sep 16, 2026, 5:22 AM1 observed rounds
Outcomeunknown
Record10
MMR1163?
Tierbronze

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 16

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 5:22 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage36
Heal54
On Battle Start

+60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
On Battle Start

Adjacent allies with no abilities gain +1 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
  • Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Velocect.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageEmperooze: 36 · Ironcore: 30 · Cicadence: 100 · Stellagon: 150 · Galvanine: 30 · Velocect: 13
  • HealEmperooze: 54
  • ShockGalvanine: 18

Round inventory

Trinkets

15 trinkets · 12 types

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 2

On Victory Gain $8.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Barbell

+5000 HP

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Razor Beak

Your Flying monsters have +1 Multicast.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).