Ranked run
Gentleman
Run uepxt3o9jotlisj · Sep 15, 2026, 4:23 PM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 16
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Pyrokami
Tier 3 · Cost 25
+30 Burn for this battle.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Oniclaw
Tier 4 · Cost 50
Whenever your team inflicts Burn, gain +150% Damage this battle.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Pyrokami · Snapscald · Oniclaw · Steamscuttle
- Water × 3Lumijel · Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Pyrokami, Snapscald, Oniclaw.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnPyrokami: 15 · Snapscald: 20 · Oniclaw: 5 · Steamscuttle: 15
- DamageLumijel: 40 · Oniclaw: 100 · Gachapod: 200
- HealLumijel: 60 · Snapscald: 100 · Steamscuttle: 90
Round inventory
Trinkets
31 trinkets · 23 types

Gold Nugget × 2
Increase Income by $3.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Gold-o-matic
Increase Income by $30.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Mask
Choose a trainer and gain their ability.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Membership Card
You can use 1 additional Item each day.

Power Bell × 2
Monsters in your shop have +25 Damage.

Razor Beak
Your Flying monsters have +1 Multicast.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Sapphire Amulet
You receive 25% more Heal.
