Ranked run
Burglar
Run dx7r6vbbpc3fcz9 · Sep 15, 2026, 1:20 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 25
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+120 Damage and +120 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Mallogre · Rubbin
- Dragon × 2Onsetra · Celestia
- Rock × 2Mallogre · Opalion
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Mallogre.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 3,840 · Mallogre: 100 · Rubbin: 120 · Onsetra: 300 · Celestia: 260
- ShieldMallogre: 100 · Opalion: 84
Round inventory
Trinkets
202 trinkets · 38 types

Junk × 126
Does nothing.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy
On Victory Gain $8.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Training Weights
+100 HP

Bargain Bin
The first Common monster you buy each day is free.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Market License
Increase shop rank by 1.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Fire Bell
Fire monsters in your shop have +5 Burn.

Fire Orb
Your Fire monsters have +3 Burn.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Haste Crown × 4
Your top middle monster has +30% Cooldown Speed.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Blitz Bell × 4
Monsters in your shop have +30% Cooldown Speed.

Barbell × 8
+5000 HP

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Rocket Boots
Monsters in your shop gain Flying typing.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone × 8
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 6
Monsters in your shop have +300 Damage.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Gold Incense × 2
The next 5 shops will contain only Legendary monsters.
