Ranked run

Swim Coach

Run soxnvduj5de61xr · Jul 6, 2026, 5:54 AM

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Patch unknownUpdated Jul 25, 2026, 1:06 PM11 observed rounds
Outcomeunknown
Record101
MMR1127?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 35

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 1:06 PM6 board slots1,057 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Torrantler

Water

Tier 5 · Cost 50

Cooldown6.5s
Multicast30
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown5s
Multicast
Burn240
Shield5,400
On Battle Start

Trigger this and gain +540 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage160
On Battle Start

Increase next day's Item limit by 6. When you use an item, this gains +60 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Faebloom · Berroon

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Coalem786 rounds together · 66% round win association786 observed win/loss round results
  • Berroon + Onsetra341 rounds together · 66% round win association341 observed win/loss round results
  • Coalem + Onsetra216 rounds together · 63% round win association216 observed win/loss round results
  • Coalem + Faebloom194 rounds together · 79% round win association194 observed win/loss round results
  • Berroon + Faebloom183 rounds together · 77% round win association183 observed win/loss round results
  • Faebloom + Onsetra134 rounds together · 83% round win association134 observed win/loss round results
  • Berroon + Cosmivore74 rounds together · 77% round win association74 observed win/loss round results
  • Berroon + Torrantler55 rounds together · 60% round win association55 observed win/loss round results
  • Cosmivore + Faebloom47 rounds together · 72% round win association47 observed win/loss round results
  • Coalem + Cosmivore41 rounds together · 88% round win association41 observed win/loss round results
  • Onsetra + Torrantler30 rounds together · 60% round win association30 observed win/loss round results
  • Cosmivore + Onsetra29 rounds together · 62% round win association29 observed win/loss round results
  • Coalem + Torrantler19 rounds together · 68% round win association19 observed win/loss round results
  • Cosmivore + Torrantler18 rounds together · 72% round win association18 observed win/loss round results
  • Faebloom + Torrantler8 rounds together · 63% round win association8 observed win/loss round results

Team toolkit

  • BurnCoalem: 240
  • DamageOnsetra: 3,000 · Faebloom: 777 · Cosmivore: 1 · Berroon: 160
  • HealTorrantler: 200
  • ShieldCoalem: 5,400

Round inventory

Trinkets

1,057 trinkets · 23 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Power Crown × 4

Your top middle monster has +20 Damage.

Market License × 2

Increase shop rank by 1.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Zenith Stone × 63

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb

Your monsters have +15% Cooldown Speed.

Metronome × 85

When your monster cast, they gain +10 Damage for this battle.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Holy Grail × 166

On Victory Gain $100.

Excalibur × 180

Your monsters have +350 Damage.

Mighty Bell × 64

Monsters in your shop have +200 Damage.

Master Crown × 182

Your top middle monster has +80% stats (except Cooldown and Multicast).

Fancy Sword × 64

Your monsters have +3% for each trinket you have.

Rainbow Pearl × 2

All monsters in your shop are SHINY.

Winged Crown × 2

Your top middle monster has +1 Multicast.

Mega Upgrade Disc × 163

The next monster to reach level 3 is leveled up again, then destroy this.

Barbell × 64

+5000 HP

Piggy Bank × 2

Gain +$1 for each $10 you have at the end of each day.

Repeater Charm × 2

Your monsters' On Battle Start abilities activate an additional time.

VIP Pass × 2

Your shop no longer stocks anything Common or Uncommon.