Ranked run
Swim Coach
Run 3i3c2q9qx0lz4pe · Sep 14, 2026, 12:38 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Plunderbird · Torrantler · Aster · Wishwash · Sirenade
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Wishwash, Torrantler, Sirenade.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Torrantler, Wishwash, Torrantler, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Torrantler, Aster, Wishwash, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1
- HealPlunderbird: 55 · Torrantler: 200 · Aster: 40 · Wishwash: 300 · Torrantler: 200 · Sirenade: 300
Round inventory
Trinkets
40 trinkets · 22 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Membership Card × 2
You can use 1 additional Item each day.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown
Your top middle monster has +20 Damage.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Fire Orb
Your Fire monsters have +3 Burn.

Power Band
Give the first monster you buy each day +20 Damage.

Zenith Stone × 12
When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable
All of your team's monsters are now considered adjacent to each other.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Barbell × 4
+5000 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Power Bell
Monsters in your shop have +25 Damage.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Terrarium
Your Bug monsters have +20% Damage.

Sapphire Amulet
You receive 25% more Heal.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Topaz Amulet
You receive 25% more Shield.
