Ranked run
Swim Coach
Run 461nrr4qbfqgw9e · Aug 1, 2026, 5:08 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Fumungus
Tier 4 · Cost 40
Has additional Damage equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Noxnimbus
Tier 2 · Cost 25
Adjacent Toxic allies gain +4 Poison for this battle.
No equipment observed on this monster.

Aristobat
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Fumungus
Tier 4 · Cost 40
Has additional Damage equal to 100% of the Poison stacks on the enemy.
No equipment observed on this monster.

Puffloon
Tier 2 · Cost 30
Trigger this when adjacent Toxic allies trigger. (Except other Puffloon)
No equipment observed on this monster.

Thorntail
Tier 3 · Cost 35
When allies inflict Poison, this gains +18 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 5Fumungus · Noxnimbus · Aristobat · Puffloon · Thorntail
- Grass × 2Fumungus · Thorntail
Ability text matches
- Noxnimbus references ToxicAdjacent Toxic allies gain +4 Poison for this battle.Potential interaction with Fumungus, Aristobat, Fumungus, Puffloon, Thorntail.
- Puffloon references ToxicTrigger this when adjacent Toxic allies trigger. (Except other Puffloon)Potential interaction with Fumungus, Noxnimbus, Aristobat, Fumungus, Thorntail.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageThorntail: 50
- HealPuffloon: 14
- PoisonFumungus: 6 · Noxnimbus: 1 · Aristobat: 8 · Fumungus: 6 · Puffloon: 1 · Thorntail: 1
Round inventory
Trinkets
15 trinkets · 9 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Market License
Increase shop rank by 1.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Warhorn × 4
On Battle Start Your monsters gain +10 Damage permanently.

Power Crown × 3
Your top middle monster has +20 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
