Ranked run
Swim Coach
Run 836cxcphnuijp24 · Sep 13, 2026, 1:58 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +4 Burn permanently.
No equipment observed on this monster.

Blazewing
Tier 4 · Cost 35
Ability details unavailable.
No equipment observed on this monster.

Blazewing
Tier 4 · Cost 35
Ability details unavailable.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Magmite
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Magmalith · Blazewing · Sunsage · Magmite
Ability text matches
- Magmalith references FireGive the Fire ally above +4 Burn permanently.Potential interaction with Blazewing, Blazewing, Sunsage, Magmite.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Blazewing, Blazewing, Magmite.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 10 · Blazewing: 5 · Blazewing: 5 · Sunsage: 15 · Magmite: 12
- DamageSunsage: 15 · Draconarch: 100
- ShieldMagmite: 120
Round inventory
Trinkets
7 trinkets · 5 types

Wood Sword × 2
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.
