Ranked run
Lucky Girl
Run 1oab8bagn4x55jo · Sep 13, 2026, 10:04 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 19
Round result: win

Omnichrome
Tier 6 · Cost 80
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOmnichrome: 1 · Ironcore: 30 · Ironcore: 30
Round inventory
Trinkets
15 trinkets · 10 types

Hero's Sword
Your monsters have +12 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Gold Trophy × 2
On Victory Gain $8.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mighty Bell
Monsters in your shop have +300 Damage.

Topaz Amulet × 3
You receive 25% more Shield.

Upgrade Disc
When you buy a monster, level it up and destroy this.
