Ranked run
Lucky Girl
Run kryayd7wmsvo05b · Aug 11, 2026, 3:53 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 6
Round result: loss

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this and gain +1 Shock permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Joltail · Frizzly
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Frizzly, Frizzly.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Frizzly, Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageVelocect: 8 · Joltail: 2 · Ironcore: 30 · Frizzly: 1 · Ironcore: 30 · Frizzly: 1
- ShockJoltail: 8 · Frizzly: 8 · Frizzly: 8
Round inventory
Trinkets
3 trinkets · 2 types

Gold Nugget × 2
Increase Income by $3.

Link Cable
All of your team's monsters are now considered adjacent to each other.
