Ranked run
Scavenger
Run c1yfkpym2t0pjh4 · Aug 27, 2026, 2:35 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 14
Round result: win

Oniclaw
Tier 4 · Cost 50
Whenever your team inflicts Burn, gain +100% Damage this battle.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Pyrokami
Tier 3 · Cost 25
+30 Burn for this battle.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 140% of the Burn stacks on the enemy.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 6Oniclaw · Steamscuttle · Pyrokami · Furnadon · Ouroblaze · Snapscald
- Water × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Oniclaw, Pyrokami, Furnadon, Ouroblaze, Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnOniclaw: 5 · Steamscuttle: 5 · Pyrokami: 15 · Furnadon: 12 · Snapscald: 20
- DamageOniclaw: 100 · Ouroblaze: 400
- HealSteamscuttle: 30 · Snapscald: 100
Round inventory
Trinkets
91 trinkets · 26 types

Junk × 10
Does nothing.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2
Your top middle monster has +20 Damage.

Rally Flag × 4
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Wood Sword × 8
Your monsters have +5 Damage.

Gold Bracelet × 10
At the start of each day, give a random monster +8 Sell Value.

Bargain Bin
The first Common monster you buy each day is free.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Training Weights × 6
+100 HP

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 10
Monsters in your shop have +10% Shield.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget × 2
Increase Income by $3.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask
Choose a trainer and gain their ability.
