Ranked run

Scavenger

Run c1yfkpym2t0pjh4 · Aug 27, 2026, 2:35 AM

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Patch unknownUpdated Aug 27, 2026, 6:03 AM5 observed rounds
Outcomeunknown
Record32
MMR1148?
Tiermaster

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 18

Round result: loss

Build code unavailable
Patch unknownUpdated Aug 27, 2026, 6:03 AM6 board slots96 trinkets
6 of 6board slots filled
Slot 1Level 3

Oniclaw

Fire

Tier 4 · Cost 50

Cooldown6s
Multicast
Burn5
Damage100
Ability / passive

Whenever your team inflicts Burn, gain +150% Damage this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Pyrokami

Fire

Tier 3 · Cost 25

Cooldown4s
Multicast
Burn15
On Cast

+30 Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Furnadon

CurioFire

Tier 1 · Cost 10

Cooldown5s
Multicast
Burn12
Ongoing

Has an additional +3 Burn for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ouroblaze

DragonFire

Tier 5 · Cost 55

Cooldown8s
Multicast
Damage400
Ongoing

Has additional Burn equal to 210% of the Burn stacks on the enemy.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn30
Heal150
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 6Oniclaw · Steamscuttle · Pyrokami · Furnadon · Ouroblaze · Snapscald
  • Water × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Oniclaw, Pyrokami, Furnadon, Ouroblaze, Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnOniclaw: 5 · Steamscuttle: 10 · Pyrokami: 15 · Furnadon: 12 · Snapscald: 30
  • DamageOniclaw: 100 · Ouroblaze: 400
  • HealSteamscuttle: 60 · Snapscald: 150

Round inventory

Trinkets

96 trinkets · 30 types

Junk × 10

Does nothing.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2

Your top middle monster has +20 Damage.

Rally Flag × 4

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Wood Sword × 8

Your monsters have +5 Damage.

Gold Bracelet × 10

At the start of each day, give a random monster +8 Sell Value.

Bargain Bin

The first Common monster you buy each day is free.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Training Weights × 6

+100 HP

Tempo Charm × 6

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 10

Monsters in your shop have +10% Shield.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Quick Flag × 6

Your monsters in the leftmost column have +5% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Fancy Sword × 3

Your monsters have +3% Damage for each Trinket you have.

Mighty Bell

Monsters in your shop have +300 Damage.

Metronome × 2

When your monsters cast, they gain +10 Damage for this battle.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Gold Trophy × 2

On Victory Gain $8.

Gold Nugget × 2

Increase Income by $3.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask

Choose a trainer and gain their ability.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Charm

+25% HP

Link Cable

All of your team's monsters are now considered adjacent to each other.