Ranked run

Swim Coach

Run 576hgu9ybve7mor · Jul 28, 2026, 6:19 PM

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Patch unknownUpdated Jul 28, 2026, 7:20 PM10 observed rounds
Outcomeunknown
Record55
MMR1456?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 7:20 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast8
Damage1
Heal55
On Cast

Gain $2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Shelldra · Aster · Sirenade · Dirgefin · Plunderbird · Torrantler

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Sirenade, Dirgefin, Plunderbird, Torrantler.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Aster, Sirenade, Dirgefin, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,145 rounds together · 51% round win association1,145 observed win/loss round results
  • Aster + Shelldra678 rounds together · 50% round win association678 observed win/loss round results
  • Dirgefin + Plunderbird648 rounds together · 57% round win association648 observed win/loss round results
  • Plunderbird + Shelldra633 rounds together · 51% round win association633 observed win/loss round results
  • Aster + Sirenade501 rounds together · 53% round win association501 observed win/loss round results
  • Plunderbird + Sirenade473 rounds together · 56% round win association473 observed win/loss round results
  • Plunderbird + Torrantler467 rounds together · 58% round win association467 observed win/loss round results
  • Shelldra + Torrantler452 rounds together · 53% round win association452 observed win/loss round results
  • Aster + Torrantler445 rounds together · 59% round win association445 observed win/loss round results
  • Aster + Dirgefin432 rounds together · 55% round win association432 observed win/loss round results
  • Sirenade + Torrantler389 rounds together · 54% round win association389 observed win/loss round results
  • Shelldra + Sirenade383 rounds together · 51% round win association383 observed win/loss round results
  • Dirgefin + Shelldra320 rounds together · 51% round win association320 observed win/loss round results
  • Dirgefin + Sirenade275 rounds together · 56% round win association275 observed win/loss round results
  • Dirgefin + Torrantler234 rounds together · 54% round win association234 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Dirgefin: 50 · Plunderbird: 1
  • HealShelldra: 15 · Aster: 40 · Sirenade: 200 · Dirgefin: 100 · Plunderbird: 55 · Torrantler: 200

Round inventory

Trinkets

12 trinkets · 8 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Sapphire Amulet × 3

You receive 25% more Heal.

Power Crown

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.