Ranked run

Swim Coach

Run 576hgu9ybve7mor · Jul 28, 2026, 6:19 PM

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Patch unknownUpdated Jul 28, 2026, 7:20 PM10 observed rounds
Outcomeunknown
Record55
MMR1456?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 7:20 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast8
Damage1
Heal55
On Cast

Gain $2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Shelldra · Aster · Sirenade · Dirgefin · Plunderbird · Torrantler

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Sirenade, Dirgefin, Plunderbird, Torrantler.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Aster, Sirenade, Dirgefin, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,111 rounds together · 50% round win association1,111 observed win/loss round results
  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Dirgefin + Plunderbird621 rounds together · 56% round win association621 observed win/loss round results
  • Plunderbird + Shelldra615 rounds together · 50% round win association615 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Plunderbird + Sirenade466 rounds together · 55% round win association466 observed win/loss round results
  • Plunderbird + Torrantler449 rounds together · 58% round win association449 observed win/loss round results
  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Aster + Torrantler431 rounds together · 58% round win association431 observed win/loss round results
  • Aster + Dirgefin411 rounds together · 55% round win association411 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Dirgefin + Shelldra308 rounds together · 50% round win association308 observed win/loss round results
  • Dirgefin + Sirenade272 rounds together · 56% round win association272 observed win/loss round results
  • Dirgefin + Torrantler227 rounds together · 53% round win association227 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Dirgefin: 50 · Plunderbird: 1
  • HealShelldra: 15 · Aster: 40 · Sirenade: 200 · Dirgefin: 100 · Plunderbird: 55 · Torrantler: 200

Round inventory

Trinkets

12 trinkets · 8 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Sapphire Amulet × 3

You receive 25% more Heal.

Power Crown

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.