Ranked run

Swim Coach

Run rv3w08hzt88f8q5 · Jun 18, 2026, 6:07 AM

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Patch unknownUpdated Jul 25, 2026, 1:32 PM1 observed rounds
Outcomeunknown
Record10
MMR1980?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 16

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:32 PM6 board slots29 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage36
Heal54
On Battle Start

+60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal90
On Cast

+60 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Emperooze · Mosslug

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Emperooze + Mosslug573 rounds together · 50% round win association573 observed win/loss round results

Team toolkit

  • DamageEmperooze: 36 · Emperooze: 30 · Emperooze: 30 · Emperooze: 30 · Emperooze: 30
  • HealEmperooze: 54 · Emperooze: 45 · Emperooze: 45 · Emperooze: 45 · Mosslug: 90 · Emperooze: 45

Round inventory

Trinkets

29 trinkets · 18 types

Gold Nugget × 3

At the start of each day, gain $3.

shady contract × 3

Effect unavailable.

Wood Sword

Your monsters have +5 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Gold Trophy × 3

On Victory Gain $8.

Mysterious Gem

Your monsters have +20% Damage.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Market License

Increase shop rank by 1.

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Mysterious Mask

Choose a trainer and gain their ability.

Membership Card

When you buy an item, +1 free rerolls.

Fancy Sword × 2

Your monsters have +3% for each trinket you have.

Mighty Bell × 2

Monsters in your shop have +200 Damage.

Barbell

+5000 HP