Ranked run

Monster Ranger

Run zwmsno9lckaiyet · Jul 26, 2026, 8:48 AM

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Patch unknownUpdated Jul 26, 2026, 12:50 PM10 observed rounds
Outcomeunknown
Record46
MMR2006?
Tiergold

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:50 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Electranade · Joltail
  • Flying × 2Velocect · Plunderbird

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Joltail, Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect1,976 rounds together · 55% round win association1,976 observed win/loss round results
  • Joltail + Velocect1,575 rounds together · 54% round win association1,575 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Plunderbird + Velocect731 rounds together · 50% round win association731 observed win/loss round results
  • Electranade + Plunderbird441 rounds together · 46% round win association441 observed win/loss round results
  • Ironcore + Joltail354 rounds together · 52% round win association354 observed win/loss round results
  • Joltail + Plunderbird320 rounds together · 48% round win association320 observed win/loss round results
  • Electranade + Joltail241 rounds together · 56% round win association241 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Ironcore + Plunderbird205 rounds together · 46% round win association205 observed win/loss round results

Team toolkit

  • DamageVelocect: 20 · Plunderbird: 1 · Joltail: 3 · Ironcore: 30
  • HealPlunderbird: 35
  • ShockElectranade: 50 · Joltail: 12 · Electranade: 25

Round inventory

Trinkets

5 trinkets · 5 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Power Band

Give the first monster you buy each day +20 Damage.