Ranked run

Monster Ranger

Run zwmsno9lckaiyet · Jul 26, 2026, 8:48 AM

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Patch unknownUpdated Jul 26, 2026, 12:50 PM10 observed rounds
Outcomeunknown
Record46
MMR2006?
Tiergold

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:50 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Electranade · Humbolt
  • Flying × 2Plunderbird · Humbolt
  • Water × 2Plunderbird · Shelldra

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Humbolt, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore860 rounds together · 49% round win association860 observed win/loss round results
  • Plunderbird + Shelldra615 rounds together · 50% round win association615 observed win/loss round results
  • Electranade + Plunderbird429 rounds together · 46% round win association429 observed win/loss round results
  • Electranade + Humbolt321 rounds together · 49% round win association321 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Ironcore + Plunderbird205 rounds together · 46% round win association205 observed win/loss round results
  • Electranade + Shelldra171 rounds together · 44% round win association171 observed win/loss round results
  • Humbolt + Plunderbird167 rounds together · 47% round win association167 observed win/loss round results
  • Ironcore + Shelldra165 rounds together · 46% round win association165 observed win/loss round results
  • Humbolt + Shelldra104 rounds together · 50% round win association104 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Plunderbird: 1 · Humbolt: 30 · Humbolt: 40 · Shelldra: 15
  • HealPlunderbird: 35 · Shelldra: 15
  • ShockElectranade: 50 · Humbolt: 1 · Humbolt: 1

Round inventory

Trinkets

8 trinkets · 8 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Razor Beak

Your Flying monsters have +1 Multicast.