Ranked run
Swim Coach
Run qzrzw18tyvro0s6 · Aug 9, 2026, 8:25 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+60 Damage for this battle.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+120 Damage and +120 Heal permanently.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Aster · Mosslug · Emperooze
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Mosslug, Mosslug, Emperooze, Aster.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Aster, Mosslug, Mosslug, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Emperooze: 72
- HealShelldra: 15 · Aster: 40 · Mosslug: 90 · Mosslug: 90 · Emperooze: 108 · Aster: 40
Round inventory
Trinkets
9 trinkets · 6 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Wood Sword × 3
Your monsters have +5 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.
